Joe’s Journal, Volume 14
Being in a closed kingdom is much different than an open one. If you’re anything like me, I’m absolutely starved for Conquest Points (CP). I would imagine that unless you’re Royal Guard, your reserves dwindle between COTs, and you’ve just barely unlocked anything in the specialist track. I’m here to tell you that does not have to be the case, and you don’t have to wait until the Shadow City rolls in to bring those levels back up! Now you can coordinate your very own CP Run.
A CP run involves players of two different clans, and three cities. Say you’re a hardworking player in Clan 1, who has helpful friends in Clan 2. Clan 1 players need some CP. They coordinate with Clan 2, to set up the run.
Clan 1 elects Player A, who will be the “driver” of the CP run. You and your clan members send Player A reinforcements, with Dustan and other combat captains. Player A cannot have a shield of peace up. Player A looks at the troops in his city and feels very powerful indeed.
A member of Clan 2 volunteers to be the “host”, player B. Player B selects a city to be the “arena” of the CP run, Player C. This is an NVC with no troops in it. Players B and C place their cities adjacent at the border of the driver’s clan for ease of access. Player B sends a single large stack of high health troops with captains that boost health, like Ramses, Sofia, Amanitore, or Skadi, to Player C as reinforcements. This is commonly done with Coraxes, but in the event that these aren’t available, battle griffons work well.
To begin the run, Player A attacks Player C and runs into Player B’s reinforcements. Player A brings all the troops that were sent to him. Since Player B has a single stack, and Player A has tons, they kill all of Player B’s troops and send him packing, earning loads of CP for Clan 1, with minimal losses. Since Player C has no silver, nothing was lost. Player B can simply revive and send the troops back for another round. Player A runs another attack and earns loads more points!
They continue attacking and reviving until they’ve reached ten attacks. At this point, there is a penalty on points earned from attacking the same player.. Player A sends the reinforcements home and stands on guard until he can reset his shield of peace. Clan 1 pays Player B for his trouble, usually at the rate of 1 million silver per 1 billion CP earned. Player B takes his remaining troops back to his still protected city, and Player C simply cleans up the battle that occurred.
In this way, players can very easily earn tons of Conquest Points, which are put to good use in upgrading your specialists or army modernization research. Please let me know if I missed anything, as I am still new to the technique!
Thanks 275,
Joe