Journal of Joe

Joe’s Journal, Volume 3

A question I see asked a great many times is “how can I revive my troops? I have run out of gold and sacred potions!” It is a situation we have all been in, forcing you to decide whether to leave your troops dying in the temple, abandon them, or buy another package to get the gold to revive them. A piece of wisdom I can share right now: it is often cheaper to delete those troops and spend the time (and the silver) to train new ones.

Here are some things to consider: A single archer costs some hundred silver to train, along with a bit of food. That same archer costs 4 gold to revive. Which is cheaper, reviving or training anew? That depends on the relative value of gold, in this instance. If we base the value of gold on the resource supply levels of player-built mines, one gold comes out to be worth 2500 silver! Based on this, unless you are seriously pressed for time, it is NEVER a good plan to spend gold to revive your guardsmen.

There are, of course, other factors at play here, including the reduction in revival costs. Moreover, a level 5 (G5) archer takes as much gold to revive as a level 1 (G1) archer, but is significantly more powerful. That said, they cost more time and silver to train. I do feel safe in stating that gold is significantly more valuable, and should be saved for purchases such as blueprints.

A general rule of thumb is this: spend potions and gold to revive only your mercenaries and your monsters, as these troops are much more difficult to obtain than guardsmen, specialists, or engineers. Delete the least powerful troops and train new ones if you need them. Don’t forget to clear them out of your temple! Injured troops still eat food. Let them retire to go live on a farm! At least that’s where Diesel told me they went…

As always, if I have made some glaring error and you want to tell me how wrong I am, move your castle right beside the next epic monster.

Thanks 275,

Joe